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  • The star rose quartz pendant

    Found around the neck of an alien bird-like creature deep underneath an ancient pyramid on the borders of Sarth. Salazar of Razoth hired the PCs to retrieve the pendant, but was away on business in Ravenshore when the party visited his home to collect …

  • Lysel Betess' list of names

    Seemingly written in Lord Betess' own hand, this is a list of prominent young women the world over. The first two have been crossed through. It appears that this was after the list was written and at different times to each other. The list was …

  • Home Page

    | Menu: | [[GODS]] | [[Main Page | KINGDOMS ]] | [[FACTIONS]] | [[RULES]] | h3. The Civilized World: To the east, the pious Agarren Empire seeks to bring the Light of Rylannor to the world, illuminating the heathen and chasing away the darkness. The …

  • Main Page

    | Menu: | [[GODS]] | [[Main Page | KINGDOMS ]] | [[FACTIONS]] | [[RULES]] | h3. The [[Agarren Empire]] The largest of the Kandalar nations, extending over most of the east of the area. The people of the Empire are civilised and pious. h3. The [[ …

  • Timeline

    || Years since the cataclysm || Events || || a || b || || a || b || || a || b || || a || b || || a || b || || a || b || || a || b || || a || b || || a || b || || a || b || || a || b || || a || b || || a || b || || a || b || || a || b || || …

  • Nadanga

    h3. *Nadanga* _Nadanga's (Na-dan-ga) is a black nation that originated from across the sea that is now known as the [[ZalUsa (Black Sea)]]. They arrived as traders some three hundred and fifty years ago. The found the lands to be warm, rich in …

  • Rathiniva

    h3. *Rathiniva* _The tribal and backwards Rathiniva (Rath-In-via) are a patchwork of small clans each occupy a few hundred sq miles of the [[Isle of Leuress]]. The Rathiniva and have done so since the dawn of time. The Island is hilly and rocky with …

  • Mesinha

    h3. *The Name Of the Kingdom/Race/Nation* _Brief info on the geography and history of the nation here; its roots, key moments and people etc._ *Major settlements / cities:* [with links to wiki pages] *Other places of interest:* [with links to wiki …

  • Sarth

    h3. *The Kingdom of Sarth* _Brief info on the geography and history of the nation here; its roots, key moments and people etc._ *Major settlements / cities:* [with links to wiki pages] *Other places of interest:* [with links to wiki pages] _What …

  • Queeg

    h3. *Queeg/ The Queegan Empire* _Brief info on the geography and history of the nation here; its roots, key moments and people etc._ A proud and untrusting nation of great seafarers, entrance to the nation is heavily guarded and almost impossible by …

  • Yeth

    h3. *The Name Of the Kingdom/Race/Nation* _Brief info on the geography and history of the nation here; its roots, key moments and people etc._ *Major settlements / cities:* [with links to wiki pages] *Other places of interest:* [with links to wiki …

  • Benias

    | Menu: | [[GODS]] | [[Main Page | KINGDOMS ]] | [[FACTIONS]] | [[RULES]] | h3. *The Free Nation of Benias* Spread across multiple landmasses, Benias spans from Yeth to the Agarren Empire in the north and along the fertile banks of the Benaseelie …

  • Julatra

    h3. *The Name Of the Kingdom/Race/Nation* _Brief info on the geography and history of the nation here; its roots, key moments and people etc._ *Major settlements / cities:* [with links to wiki pages] *Other places of interest:* [with links to wiki …

  • Myst

    h3. *Myst* The Nation City of Myst is a haven for people of a questionable disposition. Founded in the last 50 years by a group of thieves from the Queegan capital. The city is almost impossible to find by those who don't know its location, a secret …

  • Gaisahl

    h3. *Gaisahl* An old and wise people knowledge is the driving force of the Gaisahl (guy - sal), an understanding of both themselves and the world in which they live. An open and welcoming people. Predominantly a forest dwelling race, The Gaisahl are …

  • Kapak

    | Menu: | [[GODS]] | [[Main Page | KINGDOMS ]] | [[FACTIONS]] | [[RULES]] | h3. *The Kapak horsemen* Kapak (Kap-ak) is a nomadic hunter-gatherer society spanning the southern plains of Kandalar. Horses are bred for riding and hunting, and also for …

  • RULES

    | Menu: | [[GODS]] | [[Main Page | KINGDOMS ]] | [[FACTIONS]] | [[RULES]] | h3. Characters All characters in Kandalar are *Human* as per the PHB, either "standard" or "variant". *Point buy as per the book*, or use the array. Roll 3d6-make-the- …

  • GODS

    | Menu: | [[GODS]] | [[Main Page | KINGDOMS ]] | [[FACTIONS]] | [[RULES]] | h3. [[Saule | Saule]] - The Maiden A beautiful fair haired maiden wearing a golden sunburst crown, long white flowing dress. She travels the sky in a golden chariot pulled …

  • FACTIONS

    | Menu: | [[GODS]] | [[Main Page | KINGDOMS ]] | [[FACTIONS]] | [[RULES]] | h3. Religions, Cults and Organised Spiritualism The [[Order of Light]] The [[Order of Serapi]] The [[Circle of the Land]] and The [[Circle of the Moon]] Nath's …