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The Civilized World:

To the east, the pious Agarren Empire seeks to bring the Light of Rylannor to the world, illuminating the heathen and chasing away the darkness. The Agossian League of Cities; Julatra, Tiberius, Veroz and Kesk, forge trade in the wilderness and uplift themselves from their primitive forebears…

In the south, the Free State of Benias, unshackled from slavery, seeks to civilize both its citizens and the world they find themselves in…

To the far north-west, the exile queen of a foreign nation founds Nadanga, bringing opportunities for wealth and trade to those who would venture away from the Inner Sea…

Far south, the Empire of Queeg watches the world from its great walls and watchtowers, the agents of the Emperor seeking to possess items of great power – while in its dark corners hides Myst, the fabled city of thieves…

In the west lies the Kingdom of Sarth, proud and beleaguered nexus for trade and mercenaries, the Tiered City of Salanth, Zalakar, ruled by the ancient mage-king Xerxes from a black ziggurat fortess-city and its breakaway rebels the Zalamasi mystics…

The Barbarian Nations

To the north lie the ancestor-worshipping tribes of Valash in the mountains of Gruun, the clannish islanders of Rathiniva and their dragon-blooded cousins the reavers of Daravadlax…

In the western plainlands lie the peace-loving river people of Kalincia, and Avranthia, a land of druids and dervishes…

In the frigid south: the easygoing forest folk of Gaisahl, the superstitious horsemen of the Kapak plains, and the primitive and wild tree-men of Warangul…

Thrun, to the far north-east, a barbarian land claimed but not yet tamed by the Agarren Empire…

From the far east come the cannibals of Zatara, black skinned and black hearted raiders…

These are the Kingdoms of Kandalar, and herein lies adventure…

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